finite_audio_pause
The finite_audio_pause attempts to pause or unpause an audio file from a FinitePlaybackDevice
void finite_audio_pause(FinitePlaybackDevice *dev)Parameters
Section titled “Parameters”| Type | Description |
|---|---|
FinitePlaybackDevice *dev | The FinitePlaybackDevice to get the audio to pause from. |
Code Example
Section titled “Code Example” #include <finite/audio.h> #include <finite/log.h>
void *playMyAudio(void *) { FinitePlaybackDevice *dev = data; finite_audio_play(dev); }
FinitePlaybackDevice *dev = finite_audio_device_init(); char *jingle = "jingle2.mp3";
finite_audio_get_audio_params(jingle, dev); // print out the audio duration finite_audio_get_audio_duration(dev);
// use params to init audio finite_audio_init_audio(dev, jingle, false);
// audio is made so now play pthread id; pthread_create(&id, NULL, playMyAudio, dev);
sleep(3); finite_audio_pause(dev);
FINITE_LOG("Done\n"); // clean up when finished finite_audio_cleanup(dev);This function only works in a multi-threaded environment. Calling this function in the same thread as finite_audio_play makes this function a NOP.
This function can both pause and unpause functions, while the now depricated finite_audio_unpause function can only unpause paused audio. Use this function instead.
Standard Usage
Section titled “Standard Usage”This function requires a valid FinitePlaybackDevice.