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finite_audio_play

The finite_audio_play attempts to play an audio file from a FinitePlaybackDevice

void finite_audio_play(FinitePlaybackDevice *dev)
TypeDescription
FinitePlaybackDevice *devThe FinitePlaybackDevice to get the audio to play from.
#include <finite/audio.h>
#include <finite/log.h>
FinitePlaybackDevice *dev = finite_audio_device_init();
char *jingle = "jingle2.mp3";
finite_audio_get_audio_params(jingle, dev);
// print out the audio duration
finite_audio_get_audio_duration(dev);
// use params to init audio
finite_audio_init_audio(dev, jingle, false);
// audio is made so now play
finite_audio_play(dev);
FINITE_LOG("Done\n");
// clean up when finished
finite_audio_cleanup(dev);

This function requires a valid FinitePlaybackDevice .

Playing audio is a halting function. For the best performance, handle audio in a seperate thread.