finite_audio_play
The finite_audio_play attempts to play an audio file from a FinitePlaybackDevice
void finite_audio_play(FinitePlaybackDevice *dev)Parameters
Section titled “Parameters”| Type | Description |
|---|---|
FinitePlaybackDevice *dev | The FinitePlaybackDevice to get the audio to play from. |
Code Example
Section titled “Code Example” #include <finite/audio.h> #include <finite/log.h>
FinitePlaybackDevice *dev = finite_audio_device_init(); char *jingle = "jingle2.mp3";
finite_audio_get_audio_params(jingle, dev); // print out the audio duration finite_audio_get_audio_duration(dev);
// use params to init audio finite_audio_init_audio(dev, jingle, false);
// audio is made so now play
finite_audio_play(dev); FINITE_LOG("Done\n"); // clean up when finished finite_audio_cleanup(dev);Standard Usage
Section titled “Standard Usage”This function requires a valid FinitePlaybackDevice .
Playing audio is a halting function. For the best performance, handle audio in a seperate thread.