finite_overlay_set_size_and_position
The finite_overlay_set_size_and_position function sets the size and anchor of the active layer-shell window.
void finite_overlay_set_size_and_position(FiniteShell *shell, int width, int height, uint32_t anchor)Parameters
Section titled “Parameters”| Type | Description |
|---|---|
FiniteShell *shell | The FiniteShell to create a window for. |
int width | The width of the window in pixels |
int height | The height of the window in pixels |
uint32_t anchor | The zwlr_layer_shell_v1_anchor to snap to. Use the provided enum values. |
Code Example
Section titled “Code Example”finite_log_init(stdout, LOG_LEVEL_DEBUG, true);shell = finite_shell_init("wayland-0"); // get the device
finite_overlay_init(shell, 3, "overlay");finite_overlay_set_size_and_position(shell, 200, 100, ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
// try and drawfinite_shm_alloc(shell, false);
FiniteColorGroup test = { 0.827, 0.247, 0.286 };finite_draw_rect(shell, 0,0, 200, 100, &test, NULL);
finite_draw_finish(shell, 200, 100, shell->stride, false);int state = wl_display_dispatch(shell->display);
while (state != -1) {}FINITE_LOG("Done.");finite_draw_cleanup(shell);Standard Usage
Section titled “Standard Usage”When creating an overlay Developers should not attempt to set the shared memory buffer (shm) until AFTER calling finite_overlay_set_size_and_position