FiniteRenderVertexInputInfo
The FiniteRenderVertexInputInfo struct contains information for creating a VkVertexInputState.
typedef struct FiniteRenderVertexInputInfo FiniteRenderVertexInputInfo;struct FiniteRenderVertexInputInfo { const void *next; VkPipelineVertexInputStateCreateFlags flags; uint32_t _vertexBindings; const VkVertexInputBindingDescription *vertexBindingDescriptions; uint32_t _vertexAtributes; const VkVertexInputAttributeDescription *vertexAttributeDescriptions;};Properties
Section titled “Properties”| Type | Decription |
|---|---|
const void *next | An extension of the VKVertexInputStateInfo or NULL |
VkPipelineVertexInputStateCreateFlags flags | The Vertex Input State Flags. |
uint32_t _vertexBinding | The number of Vertex Binding Descriptions |
const VkVertexInputBindingDescription *vertexBindingDescriptions | The Vertex Binding Descriptions |
uint32_t _vertexAtributes | The number of Vertex Attribute Descriptions |
const VkVertexInputAttributeDescription *vertexAttributeDescriptions | The Vertex Attribute Descriptions. |
Standard Usage
Section titled “Standard Usage”All _values must always be defined.
This struct should be created manually and used as a param to finite_render_create_vertex_input