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FiniteRenderQueueFamily

The FiniteRenderQueueFamilies struct refers to where the graphicsFamily and presentFamily are on the GPU.

typedef struct FiniteRenderQueueFamilies FiniteRenderQueueFamilies;
struct FiniteRenderQueueFamilies {
uint32_t graphicsFamily;
uint32_t presentFamily;
uint32_t _unique;
};
TypeDecription
uint32_t graphicsFamilyThe location of the graphicsFamily
uint32_t presentFamilyThe location of the presentFamily
uint32_t _uniqueThe how many unique addresses there are.

This struct should be created with finite_render_find_queue_families.