FiniteRenderQueueFamily
The FiniteRenderQueueFamilies struct refers to where the graphicsFamily and presentFamily are on the GPU.
typedef struct FiniteRenderQueueFamilies FiniteRenderQueueFamilies;
struct FiniteRenderQueueFamilies { uint32_t graphicsFamily; uint32_t presentFamily; uint32_t _unique;};Properties
Section titled “Properties”| Type | Decription |
|---|---|
uint32_t graphicsFamily | The location of the graphicsFamily |
uint32_t presentFamily | The location of the presentFamily |
uint32_t _unique | The how many unique addresses there are. |
Standard Usage
Section titled “Standard Usage”This struct should be created with finite_render_find_queue_families.