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finite_audio_init_audio

The finite_audio_init_audio attempts to attach an audio file to a FinitePlaybackDevice

bool finite_audio_init_audio(FinitePlaybackDevice *dev, char* audio, bool autoCreate)
TypeDescription
FinitePlaybackDevice *devThe FinitePlaybackDevice to attach the audio to.
char* audioThe path to the audio file
`bool autocreateDetermines if this function should attempt to grab the hardware params for the audio before attaching it.
#include <finite/audio.h>
#include <finite/log.h>
FinitePlaybackDevice *dev = finite_audio_device_init();
char *jingle = "jingle2.mp3";
finite_audio_get_audio_params(jingle, dev);
// print out the audio duration
finite_audio_get_audio_duration(dev);
// use params to init audio
finite_audio_init_audio(dev, jingle, false);
// audio is made so now play
finite_audio_play(dev);
FINITE_LOG("Done\n");
// clean up when finished
finite_audio_cleanup(dev);

The autocreate param determines if the audio params should be grabbed automatically. If you previously called finite_audio_get_audio_params you MUST set this to false.

This function requires a valid FinitePlaybackDevice.

The path to the audio is relative to the package. As such you should bundle your audio into your project with meson.