finite_audio_init_audio
The finite_audio_init_audio attempts to attach an audio file to a FinitePlaybackDevice
bool finite_audio_init_audio(FinitePlaybackDevice *dev, char* audio, bool autoCreate)Parameters
Section titled “Parameters”| Type | Description |
|---|---|
FinitePlaybackDevice *dev | The FinitePlaybackDevice to attach the audio to. |
char* audio | The path to the audio file |
| `bool autocreate | Determines if this function should attempt to grab the hardware params for the audio before attaching it. |
Code Example
Section titled “Code Example” #include <finite/audio.h> #include <finite/log.h>
FinitePlaybackDevice *dev = finite_audio_device_init(); char *jingle = "jingle2.mp3";
finite_audio_get_audio_params(jingle, dev); // print out the audio duration finite_audio_get_audio_duration(dev);
// use params to init audio finite_audio_init_audio(dev, jingle, false);
// audio is made so now play
finite_audio_play(dev); FINITE_LOG("Done\n"); // clean up when finished finite_audio_cleanup(dev);The autocreate param determines if the audio params should be grabbed automatically. If you previously called finite_audio_get_audio_params you MUST set this to false.
Standard Usage
Section titled “Standard Usage”This function requires a valid FinitePlaybackDevice.
The path to the audio is relative to the package. As such you should bundle your audio into your project with meson.